![]() ![]() I had a pretty good idea of the general image and antique look I was going for, so after some research I found out that the Louis XV style for antique furniture was the closest to what I had in mind. I also added a camera and chose an initial camera angle, and placed my blocked-out pieces creating a sketch of the composition, and the initial lighting as well.īlocking stage, it looks totally random, but I had a solid idea of what each object was supposed to represent ![]() I started by blocking out the initial scene, a sketch of sorts, to have a rough idea of what furniture pieces I’m going to model, where they are positioned, and their scale. If anyone has any suggestions or questions, I’m always happy to learn as well as help. Below is a brief rundown of my workflow and making of process. I wanted, in this scene, to create everything from scratch, as best as I could, and I tried to pay great attention to the small details as well as to the overall composition. This later became my favorite and most detailed of my projects. ![]() I started this project as an exercise in 3ds Max with a V-Ray and Substance Painter workflow. ![]()
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